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WAR Newsletter - November 2007


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#1 Geraint Ascanis

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Geschrieben 01. Dezember 2007 - 12:03

Gestern landete der Newsletter für November im Postfach jedes Abonnenten und er handelt fast vollständig von der bevorstehenden Wiedereröffnung des Beta-Servers. Sobald das passiert sein wird, soll es eine kleine Änderung im generellen Ablauf der Tests in dieser "Beta II" genannten Phase geben. Von nun an soll der Server nicht mehr 24/7 online sein - vielmehr wird es fest definierte "Events" geben, die zwischen 3 bis 10 Tage lang sein werden und zwischen denen es immer wieder 1 bis 2 Tage lange Pausen geben wird (oder anders gesprochen: die Server sind ein paar Tage online und dann ein paar Tage wieder nicht erreichbar).

Ein Großteil der Tests in den kommenden 3 Monaten wird sich auf das RvR konzentrieren und dort speziell auf die Burgen.
Wer das Keepsystem aus DAoC kennt, kann sich eine Vorstellung von den Burgen in WAR machen - auch wenn man bedenken soll, dass das neue Keepsystem sich von dem aus DAoC unterscheiden wird. Ein, wenn auch frei übersetzter, so doch denkwürdiger Satz, wie ich finde.

Der Rest des Newsletters spricht von den eingefügten Elfen-Inhalten und Spielerkarrieren (Carrer mastery) und einem Trophäensystem sowie den Public Quests.

Etwas versteckt am Ende heißt es dann wörtlich:

Speaking of the new year, you’ll be happy to know that we’ll be *finally* inviting a few thousand guild members (from specific guilds chosen in our Guild Beta contest) into the Beta in early ’08.

was meiner Meinung nach bedeutet, dass es die Gildenbeta nicht mehr im Dezember geben wird, wie wir bisher geglaubt und gehofft hatten.

Den vollständigen Eröffnungstext des Newsletters findet ihr in den Antworten hierauf und auch bald komplett übersetzt im Archiv.
Guybrush: »How much wood could a woodchuck chuck if a woodchuck could chuck wood?«
Woodsmith: »A woodchuck could chuck no amount of wood since a woodchuck can’t chuck wood.«
Guybrush: »But if a woodchuck could chuck and would chuck some amount of wood, would a woodchuck chuck wood?«
Woodsmith: »Even if a woodchuck could chuck wood, and even if a woodchuck would chuck wood, should a woodchuck chuck wood?«
Guybrush: »A woodchuck should chuck if a woodchuck could chuck wood, as long as a woodchuck would chuck wood.«
Woodsmith: »Oh. Shut up.«

#2 Geraint Ascanis

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Geschrieben 01. Dezember 2007 - 12:13

We’re almost ready to re-open the WAR Beta, and I know that our Beta Community has been gnashing their teeth in anticipation. Guess what? They should be giddy with excitement because we’ll have an amazing amount of new features and enhancements in the game for them to test, as well as brand new Elf content for them to experience.

Before getting into content specifics, I wanted to share a quick word about our testing process as we’ll be doing things a little differently in this next phase of Beta II. Instead of bringing up the Beta server and leaving it up 24/7 for free play, we’ll be moving forward with a series of focused Beta events set around a specific concept or two. These events will last anywhere from 3-10 days and will enable us to gather specific, detailed feedback from our Beta Community in regards to specific features and locations. We’ll be bringing the server down between each event for a day or two in order to prepare for the next focused event. This will also give us time to process the feedback we receive and incorporate it in future events.

When Beta reopens, players will be treated to what we’re calling our “Dark Elf Sneak Peek”. During the first weekend, the Beta Community will be able to play through the Dark Elf starting and Tier 1 areas with two new careers. We are going to ease players back into the Beta to spend some quality time with the Dark Elves, as well as with many newly updated UI elements, such as the Tome of Knowledge. We are looking forward to hearing the community’s thoughts on these areas of the game.

Much of the testing over the next three months will be focused on RvR and the enhancements we are implementing to this system. The team has been diligently working on the Open Field RvR experience while the beta has been closed and they are anxious to debut the expanded Battlefield Objectives with ... wait for it ... new RvR Keeps.

While we aren’t ready to publicly discuss Keeps and their siege mechanics in great detail at this time, anyone that has taken part in a Keep battle in Dark Age of Camelot® will have an idea of what we have in store for WAR (though it should be noted that this new Keeps system will differ from the one found in DAoC). The addition of Keeps will bring focus and meaning to Open Field RvR and beta participants should be able to experience this new system in its early stages by the end of the year.

Player Careers have also received a lot of love and attention these past couple of months. One of the biggest issues raised during the beta was the perceived lack of differentiation between characters of the same career and same level. Why should every level 30 Warrior Priest look and play the same way?

We are actually approaching this issue from two different angles:

First, we’re introducing the concept of Career Mastery to better differentiate character abilities. This new system allows a player to customize their character’s skills to suit their desired play style. It allows an archetype career (Tank, Ranged DPS, etc.) to stay true to its role, while giving the player the flexibility to pursue specialized skills to make their character more unique. To learn more about Career Mastery, please read this week’s Beta Update posted on the WAR Herald.

Second, we are implementing our Trophy system which will allow players to visually differentiation their characters from others of the same career. This system has always been planned and is now being introduced into the game for the first time. In a nutshell, players are awarded visual bits, or Trophies, that they are then allowed to place on their character in pre-determined slots (the number of slots is determined by a characters level). Over the course of the game, you’ll literally be able to earn hundreds of these Trophies, way more than you’ll be able to equip at any one time, and display them in thousands of unique combinations.

This combination of the Trophy and Career Mastery systems, combined with our player creation options, numerous available armor sets, armor tinting system, and weapon variety will ensure that no two players will ever look the same on the field of battle in WAR.

One final system to discuss and that is Public Quests. PQs are an exciting aspect of the PvE side of WAR, and they are something new and completely unique to our game. They have been very well received in beta, but we’ve been tweaking and enhancing them to make them even more engaging and fun. One of the biggest changes to PQs are the way we divvy up loot. We’ve implemented a new and improved loot system and we’ll be very interested to hear what the testers think of it.

With all of these new additions and exciting new Elf content, we’re certainly going to be keeping the Beta Community busy well into the new year.

Speaking of the new year, you’ll be happy to know that we’ll be *finally* inviting a few thousand guild members (from specific guilds chosen in our Guild Beta contest) into the Beta in early ’08. They will be helping us test the newly implemented “Living Guild” features. Believe it when we say that guilds won’t just be a glorified chat channel in our game. They will have their own personality that the guild members can craft as they play WAR, and some significant new ideas make them a vital part of our game.

That is all for now from the Beta. For those of you still waiting to get in, keep checking your inboxes because we’ll continually be bringing new participants into the game as we ramp up our testing efforts in the new year.


Guybrush: »How much wood could a woodchuck chuck if a woodchuck could chuck wood?«
Woodsmith: »A woodchuck could chuck no amount of wood since a woodchuck can’t chuck wood.«
Guybrush: »But if a woodchuck could chuck and would chuck some amount of wood, would a woodchuck chuck wood?«
Woodsmith: »Even if a woodchuck could chuck wood, and even if a woodchuck would chuck wood, should a woodchuck chuck wood?«
Guybrush: »A woodchuck should chuck if a woodchuck could chuck wood, as long as a woodchuck would chuck wood.«
Woodsmith: »Oh. Shut up.«

#3 Animus

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Geschrieben 01. Dezember 2007 - 14:11

Zum Thema Newsletter mal so am Rande, eine kleine Frage. Hatte das von Euch auch jemand das gehabt das sich der Newsletter irgendwie von selbst deaktiviert hat?

Hab bis auf den letzten und diesen alle bekommen und heute mal nachgeschaut und da stand dann unter "Subscribe" ein fieses kleines "NO".

Die Stinker wollen mir Informationen vorenthalten :(

Gruß Ani
Mein Kopf sagt: "Hör auf deinen Schwanz!"
Mein Schwanz sagt: "Hör auf deinen Kopf!"
Und alles was ich davon hab sind Bauchschmerzen.
- Verne (Ab durch die Hecke)

#4 Johannes DerTäufer

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Geschrieben 01. Dezember 2007 - 17:01

Jetzt wo du's sagst....ich glaub, ich hatte diesen Newsletter auch mal abonniert. und abbestellt habe ich ihn sicher nicht.
Ist mir bisher gar nicht aufgefallen...aber kein Wunder, bei diesen Nichtinformationen, die der Newsletter enthält.
Naja, mal sehen, ob sie bis 2009 fertig sind. :(

Gruß
Johannes
<Ecce Agnus Dei>
Johannes DerTäufer
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#5 Peraine

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Geschrieben 01. Dezember 2007 - 21:56

2009 wirds eingestellt :(
Darkfall, die Abenteuer der Peraine Welrose.

Wir sind die Summe all unserer Tränen.

Zu wenig davon, und der Boden ist nicht fruchtbar, es kann nichts wachsen.

Zu viel davon und das beste von uns wird fortgewaschen.

#6 Seppel

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Geschrieben 02. Dezember 2007 - 10:28

also ich hab den newsletter da auch nich bekommen, liegt aber auch daran das ich nur für den deutschen angemeldet bin und net für den englischen :(

#7 Negvar

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Geschrieben 02. Dezember 2007 - 14:16

Hab den deutschen und den hab ich seit vorgestern :(

Gruß Neg

#8 rakim

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Geschrieben 02. Dezember 2007 - 19:40

Die Warterei wird so langsam langweilig. Wenn das so weiter geht, installiere ich mir wieder Countetrstrike zum Zeitvertreib :(

#9 Scrib

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Geschrieben 03. Dezember 2007 - 07:25

Raydoo von rechts....
Chinaaufenthalt zwecks Hardcore-Farmer Ausbildung

#10 rakim

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Geschrieben 13. Januar 2008 - 22:20

lalala

#11 Dragonman

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Geschrieben 15. Februar 2008 - 07:50

hmpf habt ihr mal was gehoert wann war rauskommt?
dachte februar aber irgendwie ists ziemlich ruhig geworden ^^
Gruss Dragon

#12 Oryon

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Geschrieben 03. April 2008 - 15:01

hmpf habt ihr mal was gehoert wann war rauskommt?
dachte februar aber irgendwie ists ziemlich ruhig geworden ^^
Gruss Dragon


Warhammer Online delayed again
News by Ellie Gibson

26 March, 2008

Electronic Arts has announced that PC MMORPG Warhammer Online: Age of Reckoning won't be released until the autumn.

News of the delay was revealed this morning by producer Jeff Hickman. He was speaking at a press conference in Paris attended by the editor of Eurogamer's brand new MMO channel.

It's not the first time the game's release date has been pushed back. Warhammer Online was originally due out in Q1 of this year, but that was shifted to Q2. At the time, EA Mythic boss Mark Jacobs said the delay would allow the studio to "invest additional time and effort in implementation and polish to make WAR great".

It seems even more investment is required, as Warhammer Online: Age of Reckoning is now due for a "fall" release.

Expect a full report on how it's shaping up soon.

Eurogamer
Oryon - Freier Bund - Armsman AD

Jisz - Kriegsfürst der Tyrs Wikinger - Critblade



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